Cape Gamblers
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Lightning Spell

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Lightning Spell Empty Lightning Spell

Post by Warrbler Mon Jun 09, 2014 8:29 pm

Summary
The Lightning Spell is the first spell unlocked from the Spell Factory, and is automatically unlocked once the Spell Factory has finished construction.
When this spell is used a number of lightning bolts drop from the 'sky', damaging all Buildings and enemy Troops randomly (but within a circle of 3.5 tiles in radius). The most damage is done to the area where the spell is dropped.
Offensive Strategy
A known strategy is to use Lightning Spells only on the Dark Elixir Storage to easily steal Dark Elixir.
It is very useful to take out an enemy's defenses such as Cannons, Archer Towers or Mortars.
It is also very useful to take out enemy Clan Castle Troops.
It can be used to destroy Mortars, or at least damage them significantly due to their relatively low hitpoints.
It can be very useful if you need to just destroy a building to get a star.
Lightning Spells are usually used to take out or damage Defenses with relatively low hit-points.
5 level 6 lightning spells can take out a level 4 Town Hall (and lower) however this isn't a recommended method.
Trivia
The Lightning Spell used to take 2 hours to make, but it was reduced in an update to 1 hour. The update on 17 Apr 2013 further reduced the creation time to 30 minutes.
The Lightning Spell's damage goes up by 30 points after every upgrade.
It takes 2.4 seconds for all the lightning to strike.
Currently, the Lightning Spell is the only available Spell that can damage buildings without the need for Troops.
Although the Lightning Spell can be upgraded to level 2 in the level 1 Laboratory, only Troops and Spells that are already unlocked will appear in the Laboratory upgrade interface. The Lightning Spell will not appear in the Laboratory until the Spell Factory is built (which requires Town Hall level 5). Most players already have a level 3 Laboratory by that time; if so, the first three upgrades will be available as soon as construction of the Spell Factory finishes.

Level Total Damage Damage per Strike Cost Elixir Upgrade Cost Elixir Upgrade Time Laboratory Level Required
1 300 50 15,000 N/A N/A N/A
2 330 55 16,500 200,000 1 day 1
3 360 60 18,000 500,000 2 days 2
4 390 65 20,000 1,000,000 3 days 3
5 420 70 22,000 2,000,000 4 days 6
6 450 75 24,000 8,000,000 14 days 8

Warrbler

Posts : 15
Join date : 2014-05-19

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